Terminal Wordle Engine & Call Tree Visualizer
An interactive behavioral replica of Shivam Mahajan's pure C Wordle game engine running via native WebAssembly (Wasm). Features real-time C function pipeline tracking, duplicate letter frequency analysis, and custom polynomial hash table lookups with zero runtime libraries.
Active Call Tree & Pipeline
Zero External LibsFunction Details
Input Buffer (char[1000])
Target Word (char[6])
Polynomial Hash Index
Tries Left (5 - i)
Remaining Frequency Array (letterCount[26])
Native C Hosting Feasibility & WebAssembly Architecture
Static CDN vs POSIX PTYCan we deploy and run native C applications on modern web platforms? Yes, using two primary production architectures:
1. Client-Side WebAssembly (Wasm) [Recommended for Static CDN]
Standard C source code compiles directly into a standalone WebAssembly (.wasm) binary using Emscripten or Clang with zero external libraries:
Advantages: $0 hosting cost. Executes directly inside the client's browser WebAssembly runtime with sandbox security, instant startup (< 1ms), and zero server containers.
2. Server-Side Native Container + PTY [Authentic POSIX Terminal]
For a pure OS-level terminal execution model, the standard GCC binary runs inside a lightweight Linux container:
Advantages: Runs the authentic compiled ELF binary. Terminal I/O attaches to a pseudo-terminal daemon (node-pty or ttyd) streaming raw ANSI sequences over WebSockets to xterm.js.